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Re: C++ Programing



Brian,

    anyone I have ever talked to about 3D API's absolutly dislike Direct3D.
I use openGl, it is very easy to use
and you can grasp the ideas very quickly.  I didn't know any 3d concepts
really when I started, and I already have cool 3d worlds :)  If you need the
best tutorials out there... with code and a WHOLE page devoted to each
example, goto that Nehe page i mentioned before.  Sounds like you are higher
than me in education... :)
I still need to get my BS :)  MIT ... what was your impression of the
school?  That could be an option for me later...
How hard is it to get in?

I currently use VC++ 6.  Good luck man!

Ben Humphrey
benjina@mindspring.com

----- Original Message -----
From: Brian Holley <comp_brain@hotmail.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Monday, May 15, 2000 4:28 PM
Subject: Re: C++ Programing


> Ben-
>
> Go for it.
> I know it would help alot of people (like me) who are trying hard to find
> good resources on the web that are very hard to find.  Just a quick
> question: what compiler (version of Visual C++) do you use and with what
> APIs (DirectX, OpenGL) the most?
> Thanks alot.
>
> -Brian
>
> >Eugene,
> >
> >     My name is Ben Humphrey.  I am currently starting in the Game
Industry
> >this year.  Making games has been my life long dream and now I am
actually
> >doing it making the big bucks :)  I started out just like you.  Visual
C++
> >is a great compiler...the best!  I too took programming classes each year
> >at
> >high school.    I am currently working on putting together some coding
> >examples for my new Domain, www.GameProgrammer.net  So far, I haven't got
> >it
> >up, but soon.  I would always look for source code for visual studio C++
> >that had to do with graphics and game programming topics, but they were
> >scare... there wasn't a lot of documentation out there.. and the stuff
that
> >was out
> >there was either too hard to understand, or not documented well enough,
or
> >just very little source code to look at.
> >
> >     If you are interested...  I would love to use you as my MODEL for
what
> >I
> >will be putting on my web site for people EXACTLY like you.  THe whole
page
> >will be devoted to just teaching programming, while eventually
> >incorporating
> >what they learned into games.  I want to start small.  Just simple
console
> >applications, the go into colored text, then ASCII colored text for
making
> >ascii art type games...  Then, go into window applications.  Starting a
> >simple windows application.  Then putting maybe text in the window, then
> >manipulating that text, then put a bitmap to the screen, then maybe
> >animating a bitmap, then maybe using directX calls, then eventually going
> >into 3D using openGL , etc.  (Which I am working in now)  If you are not
> >familiar with openGL, it's a bunch of API's (Application Programming
> >Interface = functions) that help you render in three space.  I currently
am
> >working on a 3D world reading in 3D objects and terrain and can move
about,
> >look up, down, spin around, rise above and below my world..  I have a map
> >editor, etc.....  I am now modeling characters into my world... my next
> >task
> >is making the characters move.  ITS SO EXCITING!! :)   IF .... you at all
> >are interesting in being tutored by someone who went through it all ...
> >Let
> >me know.  I would love to teach some and get a feel for my examples and
> >code, to see if they are easy to understand and applicable to what most
> >people are striving to learn.
> >
> >Some background on me:
> >
> >     I attended college for a year, and then the next year went to
Digipen
> >Instutue of Technology. www.digipen.edu
> >     If you have not heard of this school, it is the first and the TOP in
> >the
> >US for learning how to make games.  If you are really serious about
> >becoming
> >a game programmer, there is no better place in the world as far as I know
> >and am told to learn.  BUT< the course is extremely difficult and takes
ALL
> >of your time... you don't have a life :)  You are pretty much at school
> >from
> >9 AM to 10 PM , then up till 2 in the morning doing math or coding your
> >main
> >game.  it was the hardest and best experience I have ever gone through.
I
> >did a year at digipen and loved it.  I get CONSTANT job offers, just
after
> >a
> >year.  it is really a 4 year college and you can get an AA or a BS
degree.
> >It's kinda expensive though.  They only let 100 people in a year, so I
was
> >REALLY lucky to get it.. but I hear they are letting in twice that next
> >year... it keeps getting better.  The drop out rate is sickening there.
> >There is so many people that go there and don't know what they are
getting
> >into.  It is HARD work, but if you love to program and love games, it's
the
> >coolest thing you could ever do for a job.
> >
> >Tell me what you think.
> >
> >Ben Humphrey
> >Humongous Entertainment
> >Game Programmer
> >benjina@mindspring.com
> >benh@humongous.com
> >----- Original Message -----
> >From: <EAZYE985@aol.com>
> >To: <GAMEPROGRAMMER@gameprogrammer.com>
> >Sent: Sunday, May 14, 2000 5:29 PM
> >Subject: C++ Programing
> >
> >
> > > Dear Game Programmers,
> > >      Right now i am a freshman in high school.  I take a programming
> >class
> > > there but we don't do much.  I just got a copy of the C++ compiler on
my
> > > computer.  I want to be a Gameprogrammer when i grow up, and want to
get
> >an
> > > early start.  So i f anyone out there could let me know what i can do
> >and
> >how
> > > to do it with my c++ compiler as far as programming games, please let
me
> > > know, answers would be greatly appreciated.  Thank you in advance.
> > >
> > > --Eugene
> > > =================================================================
> > > The GameProgrammer.Com mailing list is for the open discussion
> > > of any topic related to the art, science, and business of
> > > programming games. This list is especially tolerant of beginners.
> > > We were all beginners once
> > >
> > > To SUBSCRIBE or UNSUBSCRIBE please visit:
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> >
> >=================================================================
> >The GameProgrammer.Com mailing list is for the open discussion
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> >programming games. This list is especially tolerant of beginners.
> >We were all beginners once
> >
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> =================================================================
> The GameProgrammer.Com mailing list is for the open discussion
> of any topic related to the art, science, and business of
> programming games. This list is especially tolerant of beginners.
> We were all beginners once
>
> To SUBSCRIBE or UNSUBSCRIBE please visit:
> http://gameprogrammer.com/mailinglist.html

=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html