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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: texture resolutions,rendering ops
a d wrote: > Heya! > > quick question. what is the highest resolution > (bits?) allowed for textures in an 3D enviroment where > speed and display are wanted. Also, how could you > simplify certain areas of your 3D world to render > certain areas faster and higher resolution for quicker > interaction. > Do a search about LOD(Levels of details) techniques in the WEb, is meant for what u want , basically to do less detail for far objects and more detail on near objects > > maybe im not making sense on that last sentence. im > looking for higher res and high interactive > responsiveness. > > Steven > > __________________________________________________ > Do You Yahoo!? > Send online invitations with Yahoo! Invites. > http://invites.yahoo.com > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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