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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Network Libraries
----- Original Message ----- From: Choo Chi Yen <choocy@hitech.com.my> Subject: Re: Network Libraries > RTime (http://www.rtimeinc.com) > VR1 (http://www.vr1.com). > DirectPlay (http://www.microsoft.com/directx) > Zombie [Linux] (http://infa.abo.fi/~sten/zombie/) > NetSpace [in dev] (http://ns.weblink.org) Thanks! > I'm also interested in finding more. Results I gathered from other list: > RTime (quite a "high level" model for Internet networking): > http://209.102.89.195/rtime_web/ie/rt_home.html > VR1 (a "mid level" SDK, also aimed at Internet networking, with arrangements > with ISPs to provide servers): > http://www.vr1.com/ > and OpenPlay (the open source solution): > http://developer.apple.com/products/darwinsdk.html > I don't know if this is what are you looking for... > However it could be interesting, take a look to NetZ: > http://www.proksim.com/netz.htm > <DPLAY ADVERT> > For a "mid-level" networking layer that does basic housekeeping, > multi-threads to scale to heavily-loaded servers, provides message > throttling and latency-optimised reliable messaging, and has integrated > support for voice transmission, then look no further than the forthcoming > DirectPlay 8. It's a total re-write of previous DPlay versions, and actually > rather good IMHO. For more discussion either mail me directly, or continue > on the DirectXDev list rather than flood this list with API-specifics. > </DPLAY ADVERT> Haven't checked the links though. Yohanes Yogi Wahyu P. ironwill@bdg.centrin.net.id (home) yogi@students.if.itb.ac.id (school) ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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