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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: texture resolutions,rendering ops
a d wrote: > Heya! > > quick question. what is the highest resolution > (bits?) allowed for textures in an 3D enviroment where > speed and display are wanted. Also, how could you > simplify certain areas of your 3D world to render > certain areas faster and higher resolution for quicker > interaction. > > maybe im not making sense on that last sentence. im > looking for higher res and high interactive > responsiveness. > > Steven > If you want to work with 3D Graphics, I think it's a good idea to learn either Direct3D or OpenGL. You can have many kinds of textures. RGB and RGBA are probably the most widely used ones. It means 24 and 32 bits per texel. I can't really understand the last sentence. Perhaps it makes sence but try to say it in a better way, please. Regards ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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