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Re: texture resolutions,rendering ops





a d wrote:

> Heya!
>
> quick question.  what is the highest resolution
> (bits?) allowed for textures in an 3D enviroment where
> speed and display are wanted.  Also, how could you
> simplify certain areas of your 3D world to render
> certain areas faster and higher resolution for quicker
> interaction.
>
> maybe im not making sense on that last sentence.  im
> looking for higher res and high interactive
> responsiveness.
>
> Steven
>

If you want to work with 3D Graphics, I think it's a good idea
to learn either Direct3D or OpenGL.
You can have many kinds of textures. RGB and RGBA are probably
the most widely used ones. It means 24 and 32 bits per texel.
I can't really understand the last sentence. Perhaps it makes sence
but try to say it in a better way, please.

Regards



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