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RE: Div by 0



you fish

> ----------
> From: 	KingFish[SMTP:king.fish@myokay.net]
> Reply To: 	gameprogrammer@gameprogrammer.com
> Sent: 	03 May 2000 18:02
> To: 	gameprogrammer@gameprogrammer.com
> Subject: 	Re: Div by 0
> 
> > I wanted to know about that error message "run time error division
> by 0".
> The problem was described well, i think.
> 
> > I have a pentium3 and i would like to know if there is anything I
> can do to solve this problem.(Any files to download or Settings to
> change)
> I think, you mean the runtime error 200 in old DOS files.
> This crashes were caused just due silly programming of the 
> developer of the compiler <- IMPORTANT! not the author of the 
> program.
> Mostly the bug exist in libraries, which will be automatically linked 
> to the program.
> A sample is: the runtime 200 error in TP/BP7 crt-library, which 
> results in an clock timing bug... caused to the high-speed CPU, 
> which means all CPU with greater clocking than 200 mhz (you use 
> a pentium3 which started with 500 mhz, i think ^_^)
> 
> The problem now is:
> 1. in which programming language is the crashing program written?
> If you know this, it won't be a problem to resolve the crash. Just 
> search the net for a fix program for the required language.
> sample: tppatch by Andreas Bauer to fix the TP/BP7 bug
> 
> so you will eliminate the crash on any high-speed computer
> 
> 
> ---
> Cya, KingFish  "You never know who's right,
>                         but you always know who's in
> ICQ# 66776024  charge."
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of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

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