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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: Div by 0
you fish > ---------- > From: KingFish[SMTP:king.fish@myokay.net] > Reply To: gameprogrammer@gameprogrammer.com > Sent: 03 May 2000 18:02 > To: gameprogrammer@gameprogrammer.com > Subject: Re: Div by 0 > > > I wanted to know about that error message "run time error division > by 0". > The problem was described well, i think. > > > I have a pentium3 and i would like to know if there is anything I > can do to solve this problem.(Any files to download or Settings to > change) > I think, you mean the runtime error 200 in old DOS files. > This crashes were caused just due silly programming of the > developer of the compiler <- IMPORTANT! not the author of the > program. > Mostly the bug exist in libraries, which will be automatically linked > to the program. > A sample is: the runtime 200 error in TP/BP7 crt-library, which > results in an clock timing bug... caused to the high-speed CPU, > which means all CPU with greater clocking than 200 mhz (you use > a pentium3 which started with 500 mhz, i think ^_^) > > The problem now is: > 1. in which programming language is the crashing program written? > If you know this, it won't be a problem to resolve the crash. Just > search the net for a fix program for the required language. > sample: tppatch by Andreas Bauer to fix the TP/BP7 bug > > so you will eliminate the crash on any high-speed computer > > > --- > Cya, KingFish "You never know who's right, > but you always know who's in > ICQ# 66776024 charge." > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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