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opening movie



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Hello,


Does anyone know how ID software does there opening cut scene, where the ID
logo is shown and then the opening short movie?  I know they may have used
3d-studio max but my question is how do they get it into the game. I've been
doing testing in a couple of ways:

1:  create an avi movie file and used the visual c++ code that allows the
playing of a avi in full screen from the console but it require that you save
it as a .c file and the minute it goes to .cpp it doesn't work any longer.

2:  instead of rendering my movie to avi, I render it to bmp's (256 by 256) and
I cleared the screen to black with glClearColor.  Then I drew a plan square as
large as my screen width & height.  I set up a loop and had it change the
texture on the square 1 after another until it reached the last frame.  I put a
sleep (80) before the counter to help smooth it out.  This works ok BUT when
you get into a 100 frames or more of animation and your loading that many
textures it's just not the best most efficient method I think.

So, could anyone offer a suggestion or maybe point me in the right direction?



Thanks,

Russell



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