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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] opening movie
================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html ================================================================= Hello, Does anyone know how ID software does there opening cut scene, where the ID logo is shown and then the opening short movie? I know they may have used 3d-studio max but my question is how do they get it into the game. I've been doing testing in a couple of ways: 1: create an avi movie file and used the visual c++ code that allows the playing of a avi in full screen from the console but it require that you save it as a .c file and the minute it goes to .cpp it doesn't work any longer. 2: instead of rendering my movie to avi, I render it to bmp's (256 by 256) and I cleared the screen to black with glClearColor. Then I drew a plan square as large as my screen width & height. I set up a loop and had it change the texture on the square 1 after another until it reached the last frame. I put a sleep (80) before the counter to help smooth it out. This works ok BUT when you get into a 100 frames or more of animation and your loading that many textures it's just not the best most efficient method I think. So, could anyone offer a suggestion or maybe point me in the right direction? Thanks, Russell ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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