|
||
|
GP Mailing List
ATXGPSIG List
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Display Graphics
Hello, I'm having a bit of trouble. I have created an animation sequence in Truespace 3 and had it create the output as a set of numbered .tga files. I would like to display each one of these files in order, one on top of the other with a slight pause in between each frame to simulate a movie or a cutscene for my game. I've thought of using openGL and wrapping the texture onto a 2d surface like a square but I'm have trouble with the process. In openGl you must write a function to read in the image and then another function to do the wrapping and that whole process I just can't seem to get down pat. Could someone suggest either a better way of getting a cutscene into a game or a link to opengl(other than opengl.com) or directX that could help me out. Thanks for your help and advice, Russell -- The New B -- ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
|
|