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Wise2Food



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Display Graphics




Hello,


I'm having a bit of trouble.  I have created an animation sequence in Truespace
3 and had it create the output as a set of numbered .tga files.  I would like
to display each one of these files in order, one on top of the other with a
slight pause in between each frame to simulate a movie or a cutscene for my
game.  

I've thought of using openGL and wrapping the texture onto a 2d surface like a
square but I'm have trouble with the process.  In openGl you must write a
function to read in the image and then another function to do the wrapping and
that whole process I just can't seem to get down pat.

Could someone suggest either a better way of getting a cutscene into a game or
a link to opengl(other than opengl.com) or directX that could help me out.


Thanks for your help and advice,

Russell
-- The New B --




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