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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Bouncing balls. WAS Re: GP: Flipping a point across a line: The answer
Eudoxus3 wrote: > > On Wed 08 Sep, Bob Pendleton wrote: > > On any modern processor these operations are very very fast. Unless you > > are bouncing an awful lot of balls you won't see any effect from using > Yes- a LOT of balls, and in a complex 3D environment. > > Regards, > > Matt. W. Can I ask what sort of thing you're actually doing and for what reason are you doing it? Is it for purely visual purposes in a game in which case you're looking for fast approximations, or are you simulating something and want some more physical realism involved? So far we know that you're simulating a lot of bouncing balls. How many are you talking about? 100? 10000? 1000000? Do they have mass, different sizes, exert gravity on each other? Some more information would be useful to give everyone a chance to help - I originally thought you were looking for the solution to a geometry problem. Is this still the place to discuss this? Kev ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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