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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: GP: Flipping a point across a line: The answer
On Wed 08 Sep, Bob Pendleton wrote:
> > Incidentally, I don't want to use SQRT, DIV, MOD, ARC, SIN, COS, TAN at
> > all, which my program doesn't, because it MUST be as fast as possible.
> > Then again, it doen't work perfectly, so I'm losing right now!
> On any modern processor these operations are very very fast. Unless you
> are bouncing an awful lot of balls you won't see any effect from using
Yes- a LOT of balls, and in a complex 3D environment.
Regards,
Matt. W.
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