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Re: Animation Sequences in DOS games



itz best to use RLE sprites in Allegro. or make u're self sum polygon
based 3D charectors, which is much easier. u can rotate them easily. U
can still keep them in a 2D game which can have 3D charactors. 

--- Amber Nicole Ferguson <ferguson_nico64@Hotmail.com> wrote:
> For making a DOS space type 2D game I am confused as
> to which type of
> sprites to use..  such as if I wanted to have a
> rotation of 360 degrees for
> a ship in the arcade genre of space shoot'em up
> games which would be the
> preference to use?  using small bitmaps on top of
> bitmaps, or RLE sprites,
> or just blitting standard sprites..  My dilemma in
> my mind is when using
> Allegro and DJGPP you cannot rotate an RLE sprite
> and If I wanted the user
> to be able to rotate the ship 360 degrees and offer
> that freedom of movement
> what would be the best choice..  just standard
> bitmap on top of bitmap..
> Thank you in advance for any responses you may have.
> 
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