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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Animation Sequences in DOS games
itz best to use RLE sprites in Allegro. or make u're self sum polygon based 3D charectors, which is much easier. u can rotate them easily. U can still keep them in a 2D game which can have 3D charactors. --- Amber Nicole Ferguson <ferguson_nico64@Hotmail.com> wrote: > For making a DOS space type 2D game I am confused as > to which type of > sprites to use.. such as if I wanted to have a > rotation of 360 degrees for > a ship in the arcade genre of space shoot'em up > games which would be the > preference to use? using small bitmaps on top of > bitmaps, or RLE sprites, > or just blitting standard sprites.. My dilemma in > my mind is when using > Allegro and DJGPP you cannot rotate an RLE sprite > and If I wanted the user > to be able to rotate the ship 360 degrees and offer > that freedom of movement > what would be the best choice.. just standard > bitmap on top of bitmap.. > Thank you in advance for any responses you may have. > > ================================================================= > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html > __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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