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Re: GP: Flipping a point across a line: The answer





Eudoxus3 wrote:

> 
> Incidentally, I don't want to use SQRT, DIV, MOD, ARC, SIN, COS, TAN at
> all, which my program doesn't, because it MUST be as fast as possible.
> Then again, it doen't work perfectly, so I'm losing right now!
> 

On any modern processor these operations are very very fast. Unless you
are bouncing an awful lot of balls you won't see any effect from using
these operations. Maybe if you tell us more about the application we can
help more. There are fast alternatives for these operations on machines
that only support integer or fixed point math. But, seriously, on all
the PC processors built in the last several years these operations are
too fast to worry about in most situations

				Bob P.

> Regards,
> 
> Matt. W.
> --
> ***  eudoxus@freeuk.com  ***  http://members.xoom.com/eudoxusM/
>                  mwebster@apsoft.co.uk
> 
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