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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Animation Sequences in DOS games
Use a standard bitmap on top of a bit map. That's how it was done in the early Wing Commander games. Works great and it is simple. Amber Nicole Ferguson wrote: > > For making a DOS space type 2D game I am confused as to which type of > sprites to use.. such as if I wanted to have a rotation of 360 degrees for > a ship in the arcade genre of space shoot'em up games which would be the > preference to use? using small bitmaps on top of bitmaps, or RLE sprites, > or just blitting standard sprites.. My dilemma in my mind is when using > Allegro and DJGPP you cannot rotate an RLE sprite and If I wanted the user > to be able to rotate the ship 360 degrees and offer that freedom of movement > what would be the best choice.. just standard bitmap on top of bitmap.. > Thank you in advance for any responses you may have. > > ================================================================= > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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