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Re: Animation Sequences in DOS games



Use a standard bitmap on top of a bit map. That's how it was done in the
early Wing Commander games. Works great and it is simple.

Amber Nicole Ferguson wrote:
> 
> For making a DOS space type 2D game I am confused as to which type of
> sprites to use..  such as if I wanted to have a rotation of 360 degrees for
> a ship in the arcade genre of space shoot'em up games which would be the
> preference to use?  using small bitmaps on top of bitmaps, or RLE sprites,
> or just blitting standard sprites..  My dilemma in my mind is when using
> Allegro and DJGPP you cannot rotate an RLE sprite and If I wanted the user
> to be able to rotate the ship 360 degrees and offer that freedom of movement
> what would be the best choice..  just standard bitmap on top of bitmap..
> Thank you in advance for any responses you may have.
> 
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