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Re: GP: Re: GameProgrammer: AI and AL



Hey!!


If you are planning to program AI or 3D engines take all the physics and 
mathematics classes that you can!!!!!!

I went to a school dedicated in teaching 2D and 3D games. We covered 
everything from designing a game to programming it. 90 Percent of the time 
we spend on either learning how to render a 3D scene or learning physics and 
mathematics.

One thing is for sure, if I had decided to learn all this myself I would 
have missed a lot.

Also!! I would have never gotten the job I have as a game programmer if it 
wasn't for the math and physics skills I aquired at school, even though I 
have a good programming background.

And with the new consoles comming out( Dreamcast, PlayStation2 and 
Nintendo2000 ) being good at physics is a must.


I hope this answers your questions,
Chris Gripeos

Info Designer
Ubi Soft Entertainment
cgripeos@ny.ubisoft.com


>From: "Chris Parsons" <cp5095@alpha.rwu.edu>
>Reply-To: gameprogrammer@gameprogrammer.com
>To: <gameprogrammer@gameprogrammer.com>
>Subject: GP: Re: GameProgrammer: AI and AL
>Date: Wed, 1 Sep 1999 12:12:45 -0700
>
>Your a physics programmer...I have a question for you...how improtant or
>relavent is it to take physics in college.  Is it really necessary or is
>what you learn there less applicable to a computer game.  Are you better 
>off
>learning it on your own?
>
>Chris Parsons
>cp5095@alpha.rwu.edu
>cp5095@aol.com
>
>----- Original Message -----
>From: Karel Bagchus <H.Bagchus@cable.a2000.nl>
>To: <gameprogrammer@gameprogrammer.com>
>Sent: Tuesday, August 31, 1999 12:05 PM
>Subject: Re: GameProgrammer: AI and AL
>
>
> > I've found a detailed explanation on Neural Nets at
> >
> > http://www.shef.ac.uk/psychology/gurney/notes/index.html
> >
> > It's sopposed to be published as a book by UCL Press Ltd. UK.
> >
> > Karel.
> >
> > At 10:32 AM 8/31/99 -0700, you wrote:
> > >Hey!!
> > >
> > >AI and AL exchange sounds interesting. I'm more of an 3D engine and
>physics
> > >programmer, but I have being doing AI programming for a year and a half
>now
> > >and I would love get deeper into to it. So far I've being using state
> > >machines to build my AI, but I want to get into more interesting things
>like
> > >Neural Nets.
> > >
> > >
> > >Later!!
> > >Chris Gripeos
> > >
> > >cgripeos@ny.ubisoft.com
> >
> >
> > -------------------------====#### Class Logic
>####====---------------------
> >
> >                                  Software Development
> >
> >                           Microsoft Certified Professional
> >
> > Karel Bagchus
> > mailto:karel@classlogic.com
> > http://www.classlogic.com
> >
> > Transvaalstraat 15 / 3-hoog
> > 1092 HA Amsterdam
> > the Netherlands
> >
> > Tel: +31 (0)20 - 77 75 344
> > Fax: +31 (0)20 - 77 75 344
> > GSM: 06 - 22 987 327
> >
> >
> > 
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