|
||
|
GP Mailing List
ATXGPSIG List
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: GP: Re: GameProgrammer: AI and AL
Hey!! If you are planning to program AI or 3D engines take all the physics and mathematics classes that you can!!!!!! I went to a school dedicated in teaching 2D and 3D games. We covered everything from designing a game to programming it. 90 Percent of the time we spend on either learning how to render a 3D scene or learning physics and mathematics. One thing is for sure, if I had decided to learn all this myself I would have missed a lot. Also!! I would have never gotten the job I have as a game programmer if it wasn't for the math and physics skills I aquired at school, even though I have a good programming background. And with the new consoles comming out( Dreamcast, PlayStation2 and Nintendo2000 ) being good at physics is a must. I hope this answers your questions, Chris Gripeos Info Designer Ubi Soft Entertainment cgripeos@ny.ubisoft.com >From: "Chris Parsons" <cp5095@alpha.rwu.edu> >Reply-To: gameprogrammer@gameprogrammer.com >To: <gameprogrammer@gameprogrammer.com> >Subject: GP: Re: GameProgrammer: AI and AL >Date: Wed, 1 Sep 1999 12:12:45 -0700 > >Your a physics programmer...I have a question for you...how improtant or >relavent is it to take physics in college. Is it really necessary or is >what you learn there less applicable to a computer game. Are you better >off >learning it on your own? > >Chris Parsons >cp5095@alpha.rwu.edu >cp5095@aol.com > >----- Original Message ----- >From: Karel Bagchus <H.Bagchus@cable.a2000.nl> >To: <gameprogrammer@gameprogrammer.com> >Sent: Tuesday, August 31, 1999 12:05 PM >Subject: Re: GameProgrammer: AI and AL > > > > I've found a detailed explanation on Neural Nets at > > > > http://www.shef.ac.uk/psychology/gurney/notes/index.html > > > > It's sopposed to be published as a book by UCL Press Ltd. UK. > > > > Karel. > > > > At 10:32 AM 8/31/99 -0700, you wrote: > > >Hey!! > > > > > >AI and AL exchange sounds interesting. I'm more of an 3D engine and >physics > > >programmer, but I have being doing AI programming for a year and a half >now > > >and I would love get deeper into to it. So far I've being using state > > >machines to build my AI, but I want to get into more interesting things >like > > >Neural Nets. > > > > > > > > >Later!! > > >Chris Gripeos > > > > > >cgripeos@ny.ubisoft.com > > > > > > -------------------------====#### Class Logic >####====--------------------- > > > > Software Development > > > > Microsoft Certified Professional > > > > Karel Bagchus > > mailto:karel@classlogic.com > > http://www.classlogic.com > > > > Transvaalstraat 15 / 3-hoog > > 1092 HA Amsterdam > > the Netherlands > > > > Tel: +31 (0)20 - 77 75 344 > > Fax: +31 (0)20 - 77 75 344 > > GSM: 06 - 22 987 327 > > > > > > >-------------------------====###################====--------------------- > > > > ================================================================= > > To SUBSCRIBE or UNSUBSCRIBE please visit > > http://gameprogrammer.com/mailinglist.html > > > >================================================================= >To SUBSCRIBE or UNSUBSCRIBE please visit >http://gameprogrammer.com/mailinglist.html ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
|
|