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Re: GP: Re: GameProgrammer: AI and AL




If you are planning to program AI or 3D engines take all the physics and 
mathematics classes that you can!!!!!!

I went to a school dedicated in teaching 2D and 3D games. We covered 
everything from designing a game to programming it. 90 Percent of the time 
we spend on either learning how to render a 3D scene or learning physics and 
mathematics.

One thing is for sure, if I had decided to learn all this myself I would 
have missed a lot.

Also!! I would have never gotten the job I have as a game programmer if it 
wasn't for the math and physics skills I aquired at school, even with all my 
programming background.

And with the new consoles comming out( Dreamcast, PlayStation2 and 
Nintendo2000 ) being good at physics is a must.


I hope this answers your questions,
Chris Gripeos

Info Designer
Ubi Soft Entertainment
cgripeos@ny.ubisoft.com



>From: "Chris Parsons" <cp5095@alpha.rwu.edu>
>Reply-To: gameprogrammer@gameprogrammer.com
>To: <gameprogrammer@gameprogrammer.com>
>Subject: GP: Re: GameProgrammer: AI and AL
>Date: Wed, 1 Sep 1999 12:12:45

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