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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: GP: Re: GameProgrammer: DirectDraw
You're talking about DirectX? You can use DirectX from J++ and any language that supports COM, at least that's what the documentation says. Bob P. Chris Parsons wrote: > > So the SDK can even be used with such languages as Java or Delphi (Object > Pascal) and the like..? > > Chris Parsons > cp5095@alpha.rwu.edu > cp5095@aol.com > > ----- Original Message ----- > From: Bob Pendleton <bobp@pendleton.com> > To: <gameprogrammer@gameprogrammer.com> > Sent: Tuesday, August 31, 1999 5:32 PM > Subject: Re: GameProgrammer: DirectDraw > > > All langauges and all platforms. > > Bob P. > > > > Tommi Pirinen wrote: > > > > > > Is there any kind of DirectX SDK lite since I have only 55.6kbps and > It'd > > > take days to download that. > > > Another wuestion: Is this C++programming mailing list or just all > languages > > > including Assembly? > > > --Tommi Pirinen > > > ----- Original Message ----- > > > From: Bob Pendleton <bobp@pendleton.com> > > > To: <gameprogrammer@gameprogrammer.com> > > > Sent: Tuesday, August 31, 1999 4:14 AM > > > Subject: Re: GameProgrammer: DirectDraw > > > > > > > When you lose the screen and then get it back you have to set it up > > > > again and then redraw the whole thing. Take a look at the examples in > > > > the DirectX SDK, such as fox bear, for code that does that. > > > > > > > > Bob P. > > > > > > > > > > > > Sina Ahmadian wrote: > > > > > > > > > > ----- Original Message ----- > > > > > From: Mark Traunero <anfaroth@Hotmail.com> > > > > > To: <gameprogrammer@gameprogrammer.com> > > > > > Sent: Tuesday, August 31, 1999 5:03 AM > > > > > Subject: GameProgrammer: DirectDraw > > > > > > > > > > > Hi. > > > > > > > > > > > > I am presently trying to write a game in Win95/98 in C++. I use > > > DirectDraw > > > > > > 5.0 (I'm a beginner) for graphics. Here is the problem: Every time > I > > > put > > > > > the > > > > > > program in the background (via an Alt+tab), when I come back into > my > > > > > > program, the screen goes black and DirectDraw doesn't work. I use > > > > > > (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) in the SetCooperativeLevel > > > function. > > > > > > > > > > > > I was wondering what I have to do to prevent this from happening, > so > > > that > > > > > > the user could switch between programs and be able to come back to > my > > > > > > program with it functioning normally. Can anybody help me? > > > > > > > > > > > > Anfaroth. > > > > > > > > > > > > ______________________________________________________ > > > > > > Get Your Private, Free Email at http://www.hotmail.com > > > > > > ================================================================= > > > > > > To SUBSCRIBE or UNSUBSCRIBE please visit > > > > > > http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > > Hi! > > > > > > > > > > I suggest you using Adobe PhotoShop 5.2 (the latest version) > > > > > > > > > > ================================================================= > > > > > To SUBSCRIBE or UNSUBSCRIBE please visit > > > > > http://gameprogrammer.com/mailinglist.html > > > > ================================================================= > > > > To SUBSCRIBE or UNSUBSCRIBE please visit > > > > http://gameprogrammer.com/mailinglist.html > > > > > > ================================================================= > > > To SUBSCRIBE or UNSUBSCRIBE please visit > > > http://gameprogrammer.com/mailinglist.html > > ================================================================= > > To SUBSCRIBE or UNSUBSCRIBE please visit > > http://gameprogrammer.com/mailinglist.html > > > > ================================================================= > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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