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GP: 3D DOS PROGRAMING



Hello everybody

I know that maybe there are a lot of you that know a lot more than me about
this simple subjects, but it's for sure that all of you had need some help,
like if there is a fool obstacle that anybody can cross except you. At this
moment I'm in front of this obtacles, and I'd really apreciate if somebody
could help me to open my eyes.

OK,  so, here is the matter: I'm begining to learn visual gaming programing,
so I have found my first obstacles. These are especificallly:
1. If I draw an empty cube with just the ridges. How can I apply a textur to
each side of this square
2. Wich kind of physics is needed to make the calculations of the change of
a view  (f.e. let's say in a Wolfenstein like game, when you walk, there is
an aproaching of the objects on the stage) How can I make this change on the
scale in respect to the point of the viewer
and
3. How does a 3d engine works? Wich one is the first step to make one by my
own?

Please note that I'm just programing for DOS enviroment using Borland C++4.5
(I think it's better to beginers like me and JC did Wolfenstein using a
previous version, so....)

Thanks a lot!


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