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Re: GameProgrammer: DirectDraw



Is there any kind of DirectX SDK lite since I have only 55.6kbps and It'd
take days to download that.
Another wuestion: Is this C++programming mailing list or just all languages
including Assembly?
--Tommi Pirinen
----- Original Message -----
From: Bob Pendleton <bobp@pendleton.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Tuesday, August 31, 1999 4:14 AM
Subject: Re: GameProgrammer: DirectDraw


> When you lose the screen and then get it back you have to set it up
> again and then redraw the whole thing. Take a look at the examples in
> the DirectX SDK, such as fox bear, for code that does that.
>
> Bob P.
>
>
> Sina Ahmadian wrote:
> >
> > ----- Original Message -----
> > From: Mark Traunero <anfaroth@Hotmail.com>
> > To: <gameprogrammer@gameprogrammer.com>
> > Sent: Tuesday, August 31, 1999 5:03 AM
> > Subject: GameProgrammer: DirectDraw
> >
> > > Hi.
> > >
> > > I am presently trying to write a game in Win95/98 in C++. I use
DirectDraw
> > > 5.0 (I'm a beginner) for graphics. Here is the problem: Every time I
put
> > the
> > > program in the background (via an Alt+tab), when I come back into my
> > > program, the screen goes black and DirectDraw doesn't work. I use
> > > (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) in the SetCooperativeLevel
function.
> > >
> > > I was wondering what I have to do to prevent this from happening, so
that
> > > the user could switch between programs and be able to come back to my
> > > program with it functioning normally. Can anybody help me?
> > >
> > > Anfaroth.
> > >
> > > ______________________________________________________
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> > >
> > Hi!
> >
> > I suggest you using Adobe PhotoShop 5.2 (the latest version)
> >
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