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Re: GameProgrammer: DirectDraw



'tis best to just ignore the ones that don't make sense.

Alex McCool wrote:
> 
> uhhhh What does Adobe PhotoShop 5.2 have to do with Direct Draw
> cooperative code?
> 
> BozoJoe
> boney_stew@msn.com
> 
> +=> -----Original Message-----
> +=> From: Sina Ahmadian [mailto:Sipoo@Hotmail.com]
> +=> Sent: Sunday, August 29, 1999 5:45 PM
> +=> To: gameprogrammer@gameprogrammer.com
> +=> Subject: Re: GameProgrammer: DirectDraw
> +=>
> +=>
> +=>
> +=> ----- Original Message -----
> +=> From: Mark Traunero <anfaroth@Hotmail.com>
> +=> To: <gameprogrammer@gameprogrammer.com>
> +=> Sent: Tuesday, August 31, 1999 5:03 AM
> +=> Subject: GameProgrammer: DirectDraw
> +=>
> +=>
> +=> > Hi.
> +=> >
> +=> > I am presently trying to write a game in Win95/98 in C++.
> +=> I use DirectDraw
> +=> > 5.0 (I'm a beginner) for graphics. Here is the problem:
> +=> Every time I put
> +=> the
> +=> > program in the background (via an Alt+tab), when I come
> +=> back into my
> +=> > program, the screen goes black and DirectDraw doesn't work. I use
> +=> > (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) in the
> +=> SetCooperativeLevel function.
> +=> >
> +=> > I was wondering what I have to do to prevent this from
> +=> happening, so that
> +=> > the user could switch between programs and be able to
> +=> come back to my
> +=> > program with it functioning normally. Can anybody help me?
> +=> >
> +=> > Anfaroth.
> +=> >
> +=> > ______________________________________________________
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> +=> >
> +=> >
> +=> Hi!
> +=>
> +=> I suggest you using Adobe PhotoShop 5.2 (the latest version)
> +=>
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