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Re: GameProgrammer: DirectDraw



When you lose the screen and then get it back you have to set it up
again and then redraw the whole thing. Take a look at the examples in
the DirectX SDK, such as fox bear, for code that does that.

			Bob P.


Sina Ahmadian wrote:
> 
> ----- Original Message -----
> From: Mark Traunero <anfaroth@Hotmail.com>
> To: <gameprogrammer@gameprogrammer.com>
> Sent: Tuesday, August 31, 1999 5:03 AM
> Subject: GameProgrammer: DirectDraw
> 
> > Hi.
> >
> > I am presently trying to write a game in Win95/98 in C++. I use DirectDraw
> > 5.0 (I'm a beginner) for graphics. Here is the problem: Every time I put
> the
> > program in the background (via an Alt+tab), when I come back into my
> > program, the screen goes black and DirectDraw doesn't work. I use
> > (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) in the SetCooperativeLevel function.
> >
> > I was wondering what I have to do to prevent this from happening, so that
> > the user could switch between programs and be able to come back to my
> > program with it functioning normally. Can anybody help me?
> >
> > Anfaroth.
> >
> > ______________________________________________________
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> >
> Hi!
> 
> I suggest you using Adobe PhotoShop 5.2 (the latest version)
> 
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